Misc potential survival events player is defenseless leaving the main station to investigate a ship's SOS SOS that turns out to have been a warning ship room repurposed by alien biology, changing the environment acid/hole created through multiple levels of the station/ship one character gets infected, argument over quarantine vs treatment, protocol vs compassion splitting up into teams to: find a thing, so one team can fix something while the other does another task, one team can observe through tech to advise another team as they do a task forcibly separated by events and working to reunite having to use a device to assist traversing a dangerous room/path saving the cat using maps of the station to plan out routes or what to quardan off for safety, including airshafts gaining access to station's AI/central computer for answers having to do a complex shut down, cancel, or start up ritual escaping station via pod in time and to watch it explode danger blending in with environment (from alien, but could be robot or evnironmental danger) having to quietly do something while danger is in the room using the environment to attack danger indirectly having to deal with irration npc's environments that mess with orientation (up&down, etc.) survivors found in precarious situations to be rescued fromj moving/manipulating environment pieces in unconventional ways to move on to next room using tools/implants to manipulate environment accessing new parts of the same environment when new tools become available having to choose to bully people to come with you or to leave them behind to die sudden environmental changes sudden events that permanently change the player's goal environmental barrier that chases the player and pushes them to keep moving with urgency many ways to gruesomely die disagreements on what to do or paths to take and having to make a choice characters with conficting objectives to complete and the player must choose between them or even to sabotage both disappearing NPC's to then look for bringing a group of people through a dangerous environment and possibly losing some or all if not traversed perfectly characters intentionally lying about events and/or motives characters presenting as friends with the same goal, only to be revealed as having nefarious intentions characters trying to present as friendly but either misguided actions or circumstance lead the player and/or other characters to question their true intentions and whether they can be trusted using drones/robots to explore or complete a task remotely helplessly watching the destruction/death of others playing with light hearing fighting or chaos through a wall or door before seeing it distress calls through implants/or wearable earpiece seeing danger (people, monsters?) pass through your space and being unsure if you're in danger of being attacked by them in that moment using clutter mindfully, and in places were it doesn't make sense, ensure the floors and walls have a lot of detail death cult/cthulthu cult in areas with no power, having to use batteries to locally manipulate things like doors, locks, platforms, etc. clearing rooms or halls of hazards to release safety airlocks (fire, radiation, vaccuum) coming upon npc vignettes that the player then leaves behind (npc's die/dead or insist on staying put) "wind tunnel" obstacle hallway moving vehicle (on a track?) (slow fast) that is surrounded by danger shadowplay in the environment to imply upcoming danger