Shop Progression

The player's shop begins as a single, fully dressed bodega unit — visually appealing from the start despite its modest footprint. Its hybrid Normcore + Cyberpunk style blends warmth (soft blues, fog, lived-in clutter) with a sci-fi edge (neon pops, layered signage). From this base, the shop expands both physically and socially through deliberate stocking choices, evolving relationships, and the acquisition of adjacent spaces along the station corridor.

Starting State


Player Choice and Stock Signals


From the first day, the shop’s identity — and customer base — is shaped by what the player chooses to sell:

Solicitors


Some regulars and notable customers act as Solicitors, offering to place their goods for sale in your shop:

Remote Opportunities — Reseller Network


As the shop’s reputation grows, the player begins receiving communication network offers (via Station Comms, PDA, or similar):

Physical Expansion — From Bodega to Full Row


Stages & Visual Payoffs


Growth happens in gradual, atmospheric steps.
Each stage offers a tangible visual and audio reward while increasing the shop’s presence and connection to the station environment.

Stage 1 — Lived-In Bodega

Stage 2 — Growing Stretch

Stage 3 — Expanding Reach

Stage 4 — Full Row / Vista Reveal

Design Goals



Revision #3
Created 2025-08-14 02:06:08 UTC by Mike
Updated 2025-08-14 09:48:15 UTC by Mike