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Customers
In the daily rhythm of the station, not every visitor shops the same way — or for the same reasons. Most are just faces in the crowd, pulled along by the hum of daily dockings; some you see every week, while others are gone as quickly as they arrive. A few sta...
Shop Terminal
The shop’s fixed workstation sits behind your counter, directly connected to the station’s public and commercial networks. It serves as the official face of your business — persistent, closely monitored, and fully accessible to station administration. From her...
Personal PDA
A pocket‑sized personal device connected to the wider station network but insulated from the shop’s official systems. It’s the private half of your life — unmonitored, informal, and shaped by curiosity rather than business need. Sideband stores your own note...
Sales Flow
The complete gameplay loop follows the journey of every product, from the moment you place an order to when it finally finds its way into a customer’s hands. It begins with selecting and purchasing stock, which is delivered to your back‑room storage. From ther...
Story Threads
While most transactions in your shop are quick and routine, a few customers stand out from the crowd — particularly the Patrons and key Locals who return again and again. Over weeks or even months, these familiar faces begin to reveal more of themselves, shari...
Shop Progression
The player's shop begins as a single, fully dressed bodega unit — visually appealing from the start despite its modest footprint. Its hybrid Normcore + Cyberpunk style blends warmth (soft blues, fog, lived-in clutter) with a sci-fi edge (neon pops, layered si...
Downtime & Small Tasks
Because most shoppers handle their own purchases, downtime is a constant undercurrent of station life. This isn’t “waiting” in the traditional game sense — it’s space to act, reflect, or catch small moments of unfolding story. Even when the shop is still, the ...
User Interface Pages
Inventory & Stocking Main Storage Inventory UI Display – Manual Inventory Page Display – Loadout & Template Page Ordering & Shipments Shipment Management Main Screen Order Creation Screen Order Confirmation / Approval Screen Receive Shipment Screen Busines...
Space Station
The space station is more than a backdrop — it’s a living environment with its own rhythms, sounds, and changing moods. These systems subtly shape the atmosphere both inside and outside your shop, influencing foot traffic, customer behavior, and the feeling of...
Quests
Quests are the engine that drive all narrative and timed events on the station — from long‑form Patron arcs to small incidents like shipment delays or a visiting celebrity. They are structured as staged timelines, but instead of rigid “missions,” they are fle...
Design Overview
A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small daily rituals, quiet observation, evolving décor, and relationships with a shifting cast of customers. You’re a steady presence in a huge galaxy, shaping small rippl...
Historic Timeline
T₀ | Breakthroughs High‑energy experiments reveal anomalous spacetime behavior that aligns with certain M‑theory–inspired models, suggesting that higher‑dimensional effects may play a role in physical reality. Controlled field experiments produce repeatable s...
Storytelling Goals
Reimagine Lovecraftian horror not as mysticism or madness but as the rational terror of contact with intelligences whose physics and cognition exceed human comprehension. The Others are ancient, deliberate, and powerful—entities not divine but technological at...
Occult Teachings
The “white-hole event” seen by humans is not just energy erupting outward but a dilation of a cosmic pupil. As spacetime thins, the true essence of The Others begins to seep through, altering not just the sky but the very fabric of consciousness, perception, a...
Prologue | Life-styles of a Bodega Astronaut
Dramatic Purpose Teach basic locomotion, interaction, dialogue, and network systems within a grounded, human workspace. Establish tone — mundane routine eroding into eerie unease. Introduce the recurring NPC (the man from the hauler) and the first threads of...
Arc 1 Seq 1 | Lockdown
Narrative Purpose Transition from the prologue’s catastrophe to active survival. Establish tone: silence → chaos → tense alliance. Clarify short-term objective: get out of the shop and reach the docked hauler. Deepen the cultist’s mystery while making him a ...
Arc 1 Seq 2 | The Hangar Bay
Narrative Purpose Transition from containment to exploration Emotional tone: Strained hope under collapse — brittle calm edging toward panic. Immediate goals: Reach the Cultist's docked hauler and escape the station. Mechanical purpose: Introduce the station...
Arc 1 Seq 3 | The Hauler
Narrative Purpose Shift from external crisis to interior tension and helplessness. Emotional tone: Exhausted, claustrophobic stillness punctuated by frustration and faint hope. Immediate goal: Assess the hauler's status and decide next steps after discover...