Town Aligned Playthrough
Quick Walkthrough
- Prologue - Player chooses avatar, story background, and star ship.
- Going down with the ship - manage a crisis on the ship
- Crash Landing & Consequences - destroy some crops and decide your fate
- Straight to Jail - you learn the terms of your sentence and meet the Old Coot
- Jail Bird - you decide to either break out with Old Coot or wait
Detailed Walkthrough
1. Prologue
You find yourself standing in the middle of a used ship lot. While the sales man lays the sales charm on thick, he also pumps you for information about yourself to better focus his pitch. You choose your background to tell him. Regardless, the salesman points you to the same stellar ship, guaranteeing it will never let you down.
2. Going down with the ship
You awaken in your ship to an alarm. A planet visible through cockpit windows. The onboard computer reports critical failure in a specific ship section.
Your options are to:
- Aim for the planet (controlled crash)
- Attempt repairs (always fails → controlled crash)
- Radio for help (raiders respond → failure bypassed → boarding → forced landing at raider hideout)
3. Crash Landing & Consequences
You find yourself crash landed in a field of alien crop. You are confronted by an angry farmer for damaging his cash crops. You're told to stay put for the Sheriff to arrest you.
Your options are to:
- Obediently stay put
- Attack the farmer (potential Raider path)
- Run away (potential Raider path)
4. Straight to Jail
You stay put. You can try to chat with the farmer but he's understandably not in the mood. When the Sheriff arrives, he takes you into custody and drives you back to town.
He is more agreeable to conversation and asks you all kinds of questions, trying to gauge if this "accident" is not a cover for something else.
At the Sheriff's Office you're taken to the single cell jail, which already has a single occupant, the Old Coot. There the Sheriff informs you that your ship will be impounded and you will have to pay back the farmer for his lost crops before you're allowed to leave. He offers a few people/shops that may have work for you. You'll have to spend your nights in the jail.
The Sheriff then snoozes at his desk in sight of the jail. The Old Coot decides this is the time to chat you up.
Without prompting, he says an obvious code phrase.
Your options are to:
- guess at the answering code phrase → on success, convince him you're a friend of his Raider Party (raider path)
- admit you have no idea what he's talking about → he offers to team up to escape
5. Jail Bird
He knows you're not a friend of his group but wants to team up to escape anyway.
Your options are to:
- Team up with the Old Coot to break out of jail (raider path)
- Alert the Sheriff (get attacked by Old Coot/die)
- Turn down his offer and wait until morning.