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potential survival events
- leaving the main station to investigate a ship's SOS
- SOS that turns out to have been a warning
- ship room repurposed by alien biology, changing the environment
- acid/hole created through multiple levels of the station/ship
- one character gets infected, argument over quarantine vs treatment, protocol vs compassion
- splitting up into teams to: find a thing, so one team can fix something while the other does another task, one team can observe through tech to advise another team as they do a task
- having to use a device to assist traversing a dangerous room/path
- saving the cat
- using maps of the station to plan out routes or what to quardan off for safety, including airshafts
- gaining access to station's AI/central computer for answers
- having to do a complex shut down, cancel, or start up ritual
- escaping station via pod in time and to watch it explode
- danger blending in with environment (from alien, but could be robot or evnironmental danger)
- having to quietly do something while danger is in the room
- using the environment to attack danger indirectly
- having to deal with irration npc's
- environments that mess with orientation (up&down, etc.)
- survivors found in precarious situations to be rescued fromj
- moving/manipulating environment pieces in unconventional ways to move on to next room
- having to choose to bully people to come with you or to leave them behind to die
- sudden environmental changes
- environmental barrier that chases the player and pushes them to keep moving with urgency
- many ways to gruesomely die
- disagreements on what to do or paths to take and having to make a choice
- disappearing NPC's to then look for
- bringing a group of people through a dangerous environment and possibly losing some or all if not traversed perfectly
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