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potential survival events

  • leaving the main station to investigate a ship's SOS
  • SOS that turns out to have been a warning
  • ship room repurposed by alien biology, changing the environment
  • acid/hole created through multiple levels of the station/ship
  • one character gets infected, argument over quarantine vs treatment, protocol vs compassion
  • splitting up into teams to: find a thing, so one team can fix something while the other does another task, one team can observe through tech to advise another team as they do a task
  • having to use a device to assist traversing a dangerous room/path
  • saving the cat
  • using maps of the station to plan out routes or what to quardan off for safety, including airshafts
  • gaining access to station's AI/central computer for answers
  • having to do a complex shut down, cancel, or start up ritual
  • escaping station via pod in time and to watch it explode
  • danger blending in with environment (from alien, but could be robot or evnironmental danger)
  • having to quietly do something while danger is in the room
  • using the environment to attack danger indirectly
  • having to deal with irration npc's
  • environments that mess with orientation (up&down, etc.)
  • survivors found in precarious situations to be rescued fromj
  • moving/manipulating environment pieces in unconventional ways to move on to next room
  • having to choose to bully people to come with you or to leave them behind to die
  • sudden environmental changes
  • environmental barrier that chases the player and pushes them to keep moving with urgency
  • many ways to gruesomely die
  • disagreements on what to do or paths to take and having to make a choice
  • disappearing NPC's to then look for
  • bringing a group of people through a dangerous environment and possibly losing some or all if not traversed perfectly