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Storytelling Goals

World Building

Reimagine Lovecraftian horror not as mysticism or madness but as the rational terror of contact w...

Updated 2 months ago by Mike

Occult Teachings

World Building Anthropology

The “white-hole event” seen by humans is not just energy erupting outward but a dilation of a cos...

Updated 2 months ago by Mike

The Cultist's Hauler

World Building Locations

The hauler is a pivotal element in the unfolding story, serving as the Cultist's vessel and mobil...

Updated 2 months ago by Mike

Character Profile: The Cultist

World Building Characters

Occupation: Researcher and acolyte of the lost lore of The Others Core Identity He is a devo...

Updated 2 months ago by Mike

Character Profile: The Technician

World Building Characters

Occupation: Lead Station Engineer Core Identity She is a dedicated technician who believes in...

Updated 2 months ago by Mike

Character Profile: The Medic

World Building Characters

Occupation: Station Nurse Core Identity She is a dedicated medic committed to preserving life...

Updated 2 months ago by Mike

Character Profile: The Commander

World Building Characters

Occupation: Station commander and authoritative leader Core Identity He is a seasoned command...

Updated 2 months ago by Mike

Shop Terminal

World Building Systems

The shop’s fixed workstation sits behind your counter, directly connected to the station’s public...

Updated 7 months ago by Mike

Sales Flow

World Building Systems

The complete gameplay loop follows the journey of every product, from the moment you place an ord...

Updated 7 months ago by Mike

Customers

World Building Environment

In the daily rhythm of the station, not every visitor shops the same way — or for the same reason...

Updated 7 months ago by Mike

Space Station

World Building Environment

The space station is more than a backdrop — it’s a living environment with its own rhythms, sound...

Updated 7 months ago by Mike

Personal PDA

World Building Systems

A pocket‑sized personal device connected to the wider station network but insulated from the shop...

Updated 7 months ago by Mike

Story Threads

World Building Environment

While most transactions in your shop are quick and routine, a few customers stand out from the cr...

Updated 7 months ago by Mike

Downtime & Small Tasks

World Building Environment

Because most shoppers handle their own purchases, downtime is a constant undercurrent of station ...

Updated 7 months ago by Mike

Shop Progression

World Building Overview

The player's shop begins as a single, fully dressed bodega unit — visually appealing from the sta...

Updated 7 months ago by Mike

Design Overview

World Building Overview

A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small dai...

Updated 7 months ago by Mike

Game Concept

World Building Overview

On the star maps, it’s barely a pinprick between busier trade routes — a quiet refuel stop most c...

Updated 7 months ago by Mike

Quests

World Building Systems

Quests are the engine that drive all narrative and timed events on the station — from long‑form P...

Updated 7 months ago by Mike

Tone and Theme

World Building Overview

The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narr...

Updated 7 months ago by Mike

User Interface Pages

Development

Inventory & Stocking Main Storage Inventory UI Display – Manual Inventory Page Display – Loadout...

Updated 7 months ago by Mike