Recently Updated Pages
Storytelling Goals
Reimagine Lovecraftian horror not as mysticism or madness but as the rational terror of contact w...
Occult Teachings
The “white-hole event” seen by humans is not just energy erupting outward but a dilation of a cos...
The Cultist's Hauler
The hauler is a pivotal element in the unfolding story, serving as the Cultist's vessel and mobil...
Character Profile: The Cultist
Occupation: Researcher and acolyte of the lost lore of The Others Core Identity He is a devo...
Character Profile: The Technician
Occupation: Lead Station Engineer Core Identity She is a dedicated technician who believes in...
Character Profile: The Medic
Occupation: Station Nurse Core Identity She is a dedicated medic committed to preserving life...
Character Profile: The Commander
Occupation: Station commander and authoritative leader Core Identity He is a seasoned command...
Shop Terminal
The shop’s fixed workstation sits behind your counter, directly connected to the station’s public...
Sales Flow
The complete gameplay loop follows the journey of every product, from the moment you place an ord...
Customers
In the daily rhythm of the station, not every visitor shops the same way — or for the same reason...
Space Station
The space station is more than a backdrop — it’s a living environment with its own rhythms, sound...
Personal PDA
A pocket‑sized personal device connected to the wider station network but insulated from the shop...
Story Threads
While most transactions in your shop are quick and routine, a few customers stand out from the cr...
Downtime & Small Tasks
Because most shoppers handle their own purchases, downtime is a constant undercurrent of station ...
Shop Progression
The player's shop begins as a single, fully dressed bodega unit — visually appealing from the sta...
Design Overview
A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small dai...
Game Concept
On the star maps, it’s barely a pinprick between busier trade routes — a quiet refuel stop most c...
Quests
Quests are the engine that drive all narrative and timed events on the station — from long‑form P...
Tone and Theme
The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narr...
User Interface Pages
Inventory & Stocking Main Storage Inventory UI Display – Manual Inventory Page Display – Loadout...