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potential survival events

World Building Misc

player is defenseless leaving the main station to investigate a ship's SOS SOS that turns out to...

Updated 6 months ago by Ayla

Storytelling Goals

World Building

Reimagine Lovecraftian horror not as mysticism or madness but as the rational terror of contact w...

Updated 6 months ago by Mike

Occult Teachings

World Building Anthropology

The “white-hole event” seen by humans is not just energy erupting outward but a dilation of a cos...

Updated 6 months ago by Mike

The Cultist's Hauler

World Building Locations

The hauler is a pivotal element in the unfolding story, serving as the Cultist's vessel and mobil...

Updated 6 months ago by Mike

Character Profile: The Cultist

World Building Characters

Occupation: Researcher and acolyte of the lost lore of The Others Core Identity He is a devo...

Updated 6 months ago by Mike

Character Profile: The Technician

World Building Characters

Occupation: Lead Station Engineer Core Identity She is a dedicated technician who believes in...

Updated 6 months ago by Mike

Character Profile: The Medic

World Building Characters

Occupation: Station Nurse Core Identity She is a dedicated medic committed to preserving life...

Updated 6 months ago by Mike

Character Profile: The Commander

World Building Characters

Occupation: Station commander and authoritative leader Core Identity He is a seasoned command...

Updated 6 months ago by Mike

Shop Terminal

World Building Systems

The shop’s fixed workstation sits behind your counter, directly connected to the station’s public...

Updated 11 months ago by Mike

Sales Flow

World Building Systems

The complete gameplay loop follows the journey of every product, from the moment you place an ord...

Updated 11 months ago by Mike

Customers

World Building Environment

In the daily rhythm of the station, not every visitor shops the same way — or for the same reason...

Updated 11 months ago by Mike

Space Station

World Building Environment

The space station is more than a backdrop — it’s a living environment with its own rhythms, sound...

Updated 11 months ago by Mike

Personal PDA

World Building Systems

A pocket‑sized personal device connected to the wider station network but insulated from the shop...

Updated 11 months ago by Mike

Story Threads

World Building Environment

While most transactions in your shop are quick and routine, a few customers stand out from the cr...

Updated 11 months ago by Mike

Downtime & Small Tasks

World Building Environment

Because most shoppers handle their own purchases, downtime is a constant undercurrent of station ...

Updated 11 months ago by Mike

Shop Progression

World Building Overview

The player's shop begins as a single, fully dressed bodega unit — visually appealing from the sta...

Updated 11 months ago by Mike

Design Overview

World Building Overview

A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small dai...

Updated 11 months ago by Mike

Game Concept

World Building Overview

On the star maps, it’s barely a pinprick between busier trade routes — a quiet refuel stop most c...

Updated 11 months ago by Mike

Quests

World Building Systems

Quests are the engine that drive all narrative and timed events on the station — from long‑form P...

Updated 11 months ago by Mike

Tone and Theme

World Building Overview

The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narr...

Updated 11 months ago by Mike