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Arc 1 Seq 3 | The Hauler

Narrative Structure Arc 1

Narrative Purpose Shift from external crisis to interior tension and helplessness. Emotional t...

Updated 3 weeks ago by Mike

Arc 1 Seq 1 | Lockdown

Narrative Structure Arc 1

Narrative Purpose Transition from the prologue’s catastrophe to active survival. Establish tone...

Updated 3 weeks ago by Mike

Arc 1 Seq 1 | Mini-Game

Narrative Structure Arc 1

The smoke-filled bodega is sealed tight by heavy blast shutters that slammed down during the expl...

Updated 3 weeks ago by Mike

Arc 2 Seq 4 | Reactor Epilogue D

Narrative Structure Arc 2

Narrative Purpose Bitter aftermath of reactor catastrophe, transforming technical defeat into fr...

Updated 3 weeks ago by Mike

Arc 2 Seq 4 | Reactor Epilogue C

Narrative Structure Arc 2

Narrative Purpose Culmination of Arc 2's reactor crisis into fragile victory and subtle foreshad...

Updated 3 weeks ago by Mike

Arc 2 Seq 4 | Reactor Epilogue A

Narrative Structure Arc 2

Narrative Purpose Culmination of Arc 2's reactor crisis into fragile victory and group fracture....

Updated 3 weeks ago by Mike

Arc 4 Seq 3 | Mini-Game

Narrative Structure Arc 4

Location 1 | Crew Quarters Access Corridor A corridor deep in the crew quarters wing has gone co...

Updated 4 weeks ago by Mike

Arc 4 Seq 1 | Aftermath Assembly

Narrative Structure Arc 4

Narrative Purpose This sequence reconnects all surviving key characters after the chaos of Arc 2...

Updated 4 weeks ago by Mike

Arc 3 Seq 3 | Epilogue B

Narrative Structure Arc 3

Narrative Purpose Arc 2 Complete Path: Player returns to fully-operational Command bridge post-n...

Updated 1 month ago by Mike

Act Template

World Building Utilities

[Arc Title] Seq [#] | Sequence Title Narrative Purpose Brief overview of what this step accompli...

Updated 1 month ago by Mike

Arc 2 Seq 3 | Mini-Game

Narrative Structure Arc 2

Setup Context: Automation is offline; the Technician must perform manual moderation to prevent...

Updated 1 month ago by Mike

Arc 3 Seq 3 | Epilogue A

Narrative Structure Arc 3

Narrative Purpose No Arc 2 Path: Player returns to Command post-network restore; Cultist waits w...

Updated 1 month ago by Mike

Arc 3 Seq 2 | Network Diagnostics

Narrative Structure Arc 3

Narrative Purpose Player assumes sysadmin role through decaying corridors, tracing color-coded t...

Updated 1 month ago by Mike

Arc 3 Seq 1 | Command Acquisition

Narrative Structure Arc 3

Narrative Purpose Transitions duo from cockpit isolation to Command authority via Cultist's cock...

Updated 1 month ago by Mike

Arc 2 Seq 4 | Reactor Epilogue B

Narrative Structure Arc 2

Narrative Purpose Bitter aftermath of reactor catastrophe, transforming technical defeat into fr...

Updated 1 month ago by Mike

potential survival events

World Building Misc

player is defenseless leaving the main station to investigate a ship's SOS SOS that turns out to...

Updated 1 month ago by Ayla

Storytelling Goals

World Building

Reimagine Lovecraftian horror not as mysticism or madness but as the rational terror of contact w...

Updated 1 month ago by Mike

Occult Teachings

World Building Anthropology

The “white-hole event” seen by humans is not just energy erupting outward but a dilation of a cos...

Updated 1 month ago by Mike

The Cultist's Hauler

World Building Locations

The hauler is a pivotal element in the unfolding story, serving as the Cultist's vessel and mobil...

Updated 1 month ago by Mike

Character Profile: The Cultist

World Building Characters

Occupation: Researcher and acolyte of the lost lore of The Others Core Identity He is a devo...

Updated 1 month ago by Mike