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105 total results found

Arc 2 Seq 2 | Eyes in the Dark

World Building On Hold

Narrative Purpose Bridge moment on the journey to the reactor that provides a quick ethical decision and first glimpse of pacification’s psychological side effects. Emotional tone: Brief dread mixed with pity and uncertainty. Immediate goal: Decide whether...

Arc 2 Seq 2 | Through Fire & Flame

Narrative Structure Arc 2

Narrative Purpose This scene bridges panic and competence — it's the team's first direct confrontation with the reactor crisis. Emotional tone: Urgency, confusion, awe, then emerging control. Narrative goal: Show the Technician's command of the situation w...

Arc 2 Seq 3 | Manual Moderation

Narrative Structure Arc 2

Narrative Purpose This sequence serves as the culmination of Arc 2’s escalating crises — moving from containment to direct engagement with the heart of the station. Emotional tone: Exhaustion giving way to focus; determination under pressure. Immediate narra...

Arc 2 Seq 3 | Mini-Game

Narrative Structure Arc 2

Setup Context: Automation is offline; the Technician must perform manual moderation to prevent reactor cascade. Environment: Reactor bay half‑flooded with mist and radiant heat. Three moderator vessels are arranged in a semi‑circle around a sealed containm...

Arc 2 Seq 4 | Reactor Epilogue A

Narrative Structure Arc 2

Narrative Purpose Culmination of Arc 2's reactor crisis into fragile victory and group fracture. Emotional tone: Elation undercut by dawning isolation — relief to strategic divergence. Immediate narrative goal: Solidify companion traits and split the party, ...

Act Template

World Building Utilities

[Arc Title] Seq [#] | Sequence Title Narrative Purpose Brief overview of what this step accomplishes in the story and gameplay flow. Define emotional tone (panic, calm, discovery, dread). Identify immediate narrative or character goal. Specify any mechanical...

Arc 2 Seq 4 | Reactor Epilogue B

Narrative Structure Arc 2

Narrative Purpose Bitter aftermath of reactor catastrophe, transforming technical defeat into fractured leadership struggle. Emotional tone: Defeat laced with blame — resignation to simmering resentment. Immediate narrative goal: Assign fault, trigger trait ...

Arc 2 Seq 1 | Rescue & Regroup

Narrative Structure Arc 2

Narrative Purpose Forms the survival trio through player choice, transitioning from duo tension to reluctant group dynamic. Emotional tone: fragile competence amid exhaustion—optimism strains against pragmatism. Immediate goal: Rescue trapped Technician, red...

Arc 3 Seq 2 | Mini-Game

Narrative Structure Arc 3

Junction Traversal Spectral Trunk Locator Used to Identify trunks when the wall pinstripe is either damaged or not yet set. HUD Overlay: [🔷 Alpha | 🟥 Beta | 🟢 Gamma] Mechanics: Pinstripe on wall panels (bottom edge) displays trunk color Hold trigger → ind...

Arc 3 Seq 1 | Command Acquisition

Narrative Structure Arc 3

Narrative Purpose Transitions duo from cockpit isolation to Command authority via Cultist's cocky instincts. Establishes player as "bodega clerk" everyman volun-told into sysadmin role. Emotional tone: Cocky dominance → pragmatic delegation. Immediate goal: ...

Arc 3 Seq 2 | Network Diagnostics

Narrative Structure Arc 3

Narrative Purpose Player assumes sysadmin role through decaying corridors, tracing color-coded trunks under Commander radio direction. Escalates from procedural competence to cosmic disorientation. Emotional tone: Focused competence → creeping aberration. Im...

Arc 3 Seq 3 | Epilogue A

Narrative Structure Arc 3

Narrative Purpose No Arc 2 Path: Player returns to Command post-network restore; Cultist waits while Commander reveals reactor crisis escalation. Player choice shapes Technician contact method, but both paths route to rescue—establishing fragile trio amid wor...

Arc 3 Seq 3 | Epilogue B

Narrative Structure Arc 3

Narrative Purpose Arc 2 Complete Path: Player returns to fully-operational Command bridge post-network restore. Commander validates sysadmin competence; Cultist delivers bemused "little hero" acknowledgment. Technician summoned from stabilized reactor room—tr...

The Cultist's Hauler

World Building Locations

The hauler is a pivotal element in the unfolding story, serving as the Cultist's vessel and mobile base of operations. It is a dimly lit, cramped cargo ship docked at the Sol station, where the Cultist conducts his secretive expeditions into the Sunken City ru...

Character Profile: The Cultist

World Building Characters

Occupation: Researcher and acolyte of the lost lore of The Others Core Identity He is a devout member of the Pilgrims of the Depths who knows the truth of their teachings firsthand. The artifact in his hold isn't a rumor or belief—it's proof. Everything h...

Character Profile: The Technician

World Building Characters

Occupation: Lead Station Engineer Core Identity She is a dedicated technician who believes in fixing what can be fixed and keeping the station running against all odds. Practical and optimistic, she approaches crises with a can-do attitude and a steady han...

Character Profile: The Medic

World Building Characters

Occupation: Station Nurse Core Identity She is a dedicated medic committed to preserving life and maintaining the crew's health under any circumstance. While she often appears cheerful and steady, beneath this facade lies a sharp, assertive streak that can...

Character Profile: The Commander

World Building Characters

Occupation: Station commander and authoritative leader Core Identity He is a seasoned commander tasked with maintaining order and discipline aboard the station. Beneath his authoritative exterior lies a man burdened by past struggles, including a history o...