Arc 2 Seq 3 | Mini-Game
Setup
- Context: Automation is offline; the Technician must perform manual moderation to prevent reactor cascade.
- Environment: Reactor bay half‑flooded with mist and radiant heat. Three moderator vessels are arranged in a semi‑circle around a sealed containment pit. Each vessel emits a low pulse of light through rising steam.
- Player role: Manually grasp and insert the control rods through a rhythmic hand‑feed mechanic (hold = advance; release = halt).
- Companions: Technician provides calm procedural rhythm; the Cultist murmurs counter‑rhythmic encouragements that grow stranger as the sequence progresses.
Phase 1 – Initialization (Rod A)
- The Technician calibrates the first gate to demonstrate procedure.
- Environment noise is loud but stable; visible heat shimmer only mild.
- Player learns the tactile pattern — press/hold to slide, release to control pace.
- The hum of the reactor matches the player’s heartbeat; subtle vibration confirms correct tempo.
- Success: Rod seats cleanly; indicator light turns green, reactor pitch steadies.
- Failure: Rod snags halfway; small alarm tone, minimal consequence.
Technician (focused but calm): “Good. Keep the rhythm steady; the machine listens to consistency.”
Tension low, clarity high — the player gains confidence.
Phase 2 – Intrusion Begins (Rod B)
- As Reactor A powers down, its constant roar fades out, unexpectedly exposing a deep frequency under‑hum — the artifact’s pacification field bleeding through containment.
- A blinding white flare floods the chamber, scattering reflections across the mist; the hum drops an octave but grows louder.
- The Technician’s voice loses volume, muffled yet perfectly in tempo:
“Ease… catch… ease…”
- The Cultist’s voice slices through, crisp and metallic, carrying faint reverb‑tails:
“Let it move. Don’t fight the flow.”
- Visibility warps with periodic overexposure pulses; shadows ripple out of sync.
- Player struggles to preserve rhythm as dual voices overlap — restraint versus surrender.
- Success: Two rods harmonize; reactor field stabilizes in pale amber glow.
- Minor failure: Over‑insertion triggers vapor burst and minor camera bloom distortion but remains controllable.
Tension rises — something unseen begins to seep into the physical world.
Phase 3 – Full Artifact Intrusion (Rod C)
- The artifact field surges, twisting perception. Lights and motion start to accelerate and decelerate unevenly.
- Steam trails elongate; drips reverse direction for split seconds before snapping forward again.
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Audio:
- Technician’s words stretch and echo, pitch dropping whenever time feels slow.
- Hum remains the same no matter what the shift in the Tehchnician's pitch
- Cultist’s whispers multiply, shifting locations in stereo space—“You can’t fight what is…”— perfectly on beat with the distortion.
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Player challenge:
- Keep the rod moving at a steady manual rhythm, even as the world misleads their sense of timing.
- The game’s actual timing window stays constant; visual and audio cues drift to simulate psychic interference.
- Success: Containment field collapses neatly; overexposure drains to cool white; true real‑time perception returns with a heavy exhale from the system.
- Failure: A sudden “snap‑back” compresses time, causing camera jolt and screen haze. Reactor stabilizes, but residual shimmer hints the field wasn’t completely purged.
Tension peaks — success feels uneasy, as if something larger noticed the intrusion.
Completion & Reaction
- The chamber settles under soft blue light from the seated rods.
- The Technician sags against a console, catching breath:
“We did it… barely.”
- The Cultist, transfixed:
“It sang with us.”
- Steam clears to reveal containment glass glowing faintly from within — a subtle pulse that almost matches the player’s tempo.
- Scene ends as the next system prompt signals Gate Network Reactivation, bridging into the following act.