Game Features
- survival: (eating, drinking, sleeping)
- vehicles (discuss modding later)
- inventory/carry weight limitations
- configurable character
- crafting - (food, weapons, armor, includes modding)
- customizeable spaces (living space)
- farming (plants, junk, etc)
- objectives system(heists)
- jobs system (silo'd from objectives system)
- companion system (dogs, humans-romance)
- combat (ranged, melee)
- dialog
- scripting system