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Mike
User for 1 year
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Design Overview
A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small dai...
Quests
Quests are the engine that drive all narrative and timed events on the station — from long‑form P...
Space Station
The space station is more than a backdrop — it’s a living environment with its own rhythms, sound...
User Interface Pages
Inventory & Stocking Main Storage Inventory UI Display – Manual Inventory Page Display – Loadout...
Downtime & Small Tasks
Because most shoppers handle their own purchases, downtime is a constant undercurrent of station ...
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Environment
The space station and its inhabitants form a living, dynamic backdrop for your shop, where time, ...
Systems
This section details the underlying systems that drive gameplay, narrative, and player interactio...
Overview
This section presents the design and conceptual framework of a narrative-driven space station sho...
11. Epilogue
10. Riverwood Overlook
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Game: SpaceShop
A shop set on the edge of traveled space. What will be uncovered as you grow your brand.
Game: UFO
This is the game concept for an alien retribution game, where allies the fallen Roswell Incident ...
Stories
Random stories, story parts and random creation!
Game: OpenWorld
A future game that is open world and has many elements of classic open world, morally grey, titles.