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Narrative Features
GAME FEATURES
survival: (eating, drinking, sleeping)
vehicles (discuss modding later)
inventory/carry weight limitations
configurable character
crafting - (food, weapons, armor, includes modding)
customizeable spaces (living space)
farming (plants, junk, etc)
objectives system(heists)
jobs system (silo'd from objectives system)
companion system (dogs, humans-romance)
combat (ranged, melee)
dialog
scripting system
LANDSCAPE FEATURES
general store (to buy goods for eating, drinking)
inns/roadhouses (eating, drinking, sleeping)
gas stations (support vehicles)
gun shop (buy/mod vehicle)
mechanic (service/mod vehicle)
player homes
heists
JOBS
DARK WEB JOBS?
- Assassinations
- Theft/Planting evidence/sabotage
- Escort Mission? (Hired Muscle?)
- Courier (Foot, Vehicle) but with chances of violence