Arc 2 Seq 1 | Rescue & Regroup
Narrative Purpose
Forms the survival trio through player choice, transitioning from duo tension to reluctant group dynamic.
- Emotional tone: fragile competence amid exhaustion—optimism strains against pragmatism.
- Immediate goal: Rescue trapped Technician, redirect to reactor check.
- Mechanical purpose: Teach branching interactions, simple tool retrieval/use, co-op physics without custom animations.
Narrative Breakdown
Beat 1 | Cockpit Exit Choice
Player stands from hauler chair after choosing Technician rescue; optional comfort interaction sets alliance tone before exit.
- Camera: First-person, locked to seated perspective then auto-stand.
- Audio: Cockpit hum stabilizes; Cultist breathing heavy.
- Environmental Cues: Dim amber strips; frost on viewport.
- Objective / Task: None.
- Player Feedback: UI updates: "Rescue Technician in Cabin Section [X]".
Actions:
- Cultist slumped, head in hands.
- Interaction prompt appears on Cultist.
Dialogue:
(Mouse interaction label: "Comfort" or "Return")
Option A – Return Choice
- Result: Skips interaction; player proceeds directly to cockpit exit.
-
Dialogue:
Cultist (muttering): "Whatever. Let's just go."
Option B – Comfort Choice
- Result: Brief scripted gesture; "ComfortResolved" flag sets (expires post-rescue).
- Player Feedback: Hand withdraws on flinch.
-
Dialogue:
Cultist (flinches sharply) "Don't—" (eyes averted, tense whisper) "Sorry... scared shitless. Never been this far out of my depth." (beat) "Let's go."
Triggers:
- Choice determines flag and flow.
Beat 2 | Suite Rescue
The player reaches the Technician's residential suite, finding her trapped behind a partiallysealed, collapsedunpowered door. The scene introduces a short cooperative environmental challenge between the player and the Technician communicating over TeleTalk.
- Camera: Full control during this sequence.
- Audio: Muffled banging and faint shouts come from the sealed suite. After establishing contact, the Technician's voice transmits clearly through the TeleTalk channel.
-
Environmental Cues: The residential corridor is warped and buckled from structural stress. The suite's sliding door is
jammedshutshut,tight,with anitsI‑beamcontrol panel completely darkwedgedfromdiagonallyaacrosscorridorthepowerbent frame.failure. Through the cracked viewport, the player can see the Technician trapped inside. An industrial emergency battery rests in a recessed alcove down the hall, its indicator lights dim. -
Objective / Task: Work with the Technician (remotely) and the Cultist (physically present) to
freerestoreherpowerfromto thelocked roomcorridorby cutting throughso theI‑beamplayerandcanopeningopen thedoor.suite door using the hall control panel. -
Player Feedback: When the
laserbatterycutterishitsconnected correctly, thebeamcorridorcorrectly,lightssparksflickerscatterbackacrossonline, themetaldoorsurface,paneland molten fragments drop away from the cut.illuminates.
Actions:
- The Technician communicates instructions over TeleTalk, calmly guiding the player step‑by‑step.
- She tells them to
checklocate thenearbyindustrialmaintenanceemergencylockerbatteryforstoredainportablethelaserhallcutter.alcove. - Once
retrieved,found, the playerlinesandupCultist move thebeambatterymid‑spaninto position beside the wall junction. - The player connects the heavy power couplers and
usesactivatesitthe battery’s output breaker, restoring power toslice throughtheobstruction.corridor. - The scene is accompanied by pre‑baked visual feedback —
brightflickeringplasmalights,glow,risingdrippingelectricalslag metal,hum, andslow camera shake asthemetaldooryields.panel booting up.
- She tells them to
AfterWith power restored, thecut,hall control panel becomes active, allowing thebeamplayerfallstofree, butopen thedoor only shifts slightly; it's still jammed along the warped track. The Technician acknowledges the progress and instructs that thesuite doorwillfromneed to be physically forced open.outside.
Dialogue:
Technician (over TeleTalk) "
SomethingMyhitdoor’smy doordead —a reinforcement beam bent it out ofthetrack.corridorThere'lost power. There’saancutteremergency battery in thelockeralcove.downHook it into thehall.junctionUsepanelthatandtoI’llslicehavethroughpowerthe beam.again."(after
thepowercutiscompletes)restored)Technician: "
ThatPerfectdid— the panel’s live. Use it—fromperfectyourcut!sideButto open theframe's still jammed. You'll have to muscle it open.door."
Option A – Cultist Helps (Comfort Flag Active)
Visual:The Cultist steps forward beside the player, plants his boots, and grabs the exposed edge of the bent sliding door.Action Result:Together, they push against the warped panel in a short, timed input sequence. The combined effort succeeds; the door groans and slides open far enough for the Technician to escape.Dialogue:Cultist:"Fine. Let's get her out of there."
Option B – Solo Effort (No Comfort Flag)
Visual:The Cultist stays back, watching but unwilling to help. He folds his arms or leans against the corridor wall, his body language wary and distant.Action Result:The player must find acrowbarfrom the same locker, brace it against the stuck door edge, and trigger a heavier, more difficult timing sequence. The door eventually gives way, but more slowly and with additional strain.Dialogue:Cultist:"I wouldn't be much help. You handle it."
Beat 3 | Trio Formation
Technician emerges; redirects group to the reactors.
- Camera: Full Control.
- Audio: Heavy breathing normalizes.
- Environmental Cues: None.
- Objective / Task: None.
- Player Feedback: UI: "Escort Technician to Reactor Control".
Actions:
- Technician
composes:emergeshandfromonthewall.pitch black room.
Dialogue:
Technician (thankful) "
ThoughtIwascouldn'tdone.have done that without you... thanks." (suddenly realizes) Reactors—I have to check them!"Cultist (irrirated) "More detours."
Beat 4 | StepTrio TransitionDeployment
Technician leads trio down corridor; trigger-based exit maintains flow into reactor transit without control loss.
- Camera: Full Control (player moves freely behind companions).
- Audio: Subtle environmental rumble; footsteps echo.
- Environmental Cues: Narrowing residential corridor transitioning to industrial access piping.
- Objective / Task: None (follow to trigger transition).
- Player Feedback: None.
Dialogue:
Technician (starts walking down hall) "Lucky—reactors are just corridors down."
Cultist (arm-crossed gesture)
Technician (off-screen, fading) "You coming?"
Triggers:
- Technician reaches corridor end → live transition Arc 2 Step 2 Beat 1 | Through Fire and Flame
Notes:
- No player control loss—maintains agency while ensuring pacing.
- Positions Technician ahead naturally for Beat 1 "follow her line of sight" in next step.
- Cultist reaction visible but skippable if player overtakes.
Narrative Intent
- Converts duos brittle alliance into tense trio through player-authored rescue—Technician's optimism tempers Cultist's selfishness without resolving it.
- Reinforces competence contrast: player's procedural skill, Cultist's raw fear, Technician's duty.
- Mystery lingers via unspoken explosion cause; forward knowledge carries reactor urgency as pragmatic truce.