Arc 3 Seq 2 | Network Diagnostics
Narrative Purpose
Player assumes sysadmin role through decaying corridors, tracing color-coded trunks under Commander radio direction. Escalates from procedural competence to cosmic disorientation.
- Emotional tone: Focused competence → creeping aberration.
- Immediate goal: Restore network via junction diagnostics.
- Mechanical purpose: Spectral selector tutorial + wire-matching progression with escalating interference.
Narrative Breakdown
Beat 1 | Alpha Junction
Player grabs spectral selector and traces the alpha trunk, reaching junction control room. Commander delivers first wire directive.
- Camera: Full Control.
- Audio: Radio check-ins punctuate; steady corridor hum.
- Environmental Cues: Alpha terminal pulses on sysop approach
- Objective / Task: Trace Alpha trunk → run diagnostics at endpoint.
- Player Feedback: "Trace Alpha Junction".
Actions:
- Equip spectral selector (passive HUD overlay: cycle 🔷🟥🟢).
- Follow blue moldings through corridor vignettes (20s traversal).
- Interact with Alpha terminal for wire matching.
Dialogue:
Commander (radio, clear) "Alpha endpoint—Blue wire to Green column, White to Black. Report when live."
Triggers:
- Correct wiring → terminal glows steady; Commander confirms: "Alpha live. Beta trunk next."
- Beta marker appears.
Notes:
- Tutorial beat: Simple directed matching, no interference. Establishes radio rhythm.
Beat 2 | Beta Junction
Player reaches red trunk endpoint; Cultist assists amid first color aberrations. Commander splits tasks, sending Cultist to parallel test.
- Camera: Full control.
- Audio: Radio check-ins; Cultist nearby commentary; subtle hum increase.
- Environmental Cues: Beta terminal flickers; single white reference row blinks interference color.
- Objective / Task: Run Beta diagnostics (subtract white reference row).
- Player Feedback: "Trace Beta Junction".
Actions:
- Cycle selector to red mode → trace distorted path.
- Match wires per Commander directive amid player-only color shift.
- Cultist provides guidance based on SocialCapital.
Dialogue:
Commander (radio) "Beta—Blue to Green, Red to Black, White to Green column. Reference clean."
Branch A – SocialCapital Present
Dialogue:
Cultist (helpful, direct) "Rough with colors? We all have our falings. Second from right, third from left..."
- Result: Streamlined guidance reinforces team rapport.
Branch B – SocialCapital Absent
Dialogue:
Cultist (snide, positional) "Color blind, eh? Blind in this world too... very well. Second from right, third from left..."
- Result: Frustrated precision highlights player isolation.
Dialogue:
Commander: "Need Cultist on parallel test. Clerk, Gamma solo."
Triggers:
- Cultist splits off; Gamma marker appears.
Notes:
Beat 3 | Gamma Junction
Solo endpoint amid maximum aberration—white reference row shifts every 30s.
- Camera: Full Control.
- Audio: Radio static heavy; whale-song undertone builds; accelerating hum.
- Environmental Cues: Gamma terminal pulses erratically
- Objective / Task: Match final trunk amid shifting interference.
- Player Feedback: "Trace Gamma Junction".
Actions:
- Cycle to green mode → trace final flickering path.
- Solve shifting panel (white reference row cycles subtraction patterns).
Dialogue:
Commander (radio, distorted) "Gamma... cutting out. Finish the patch—"
Notes:
- 30s color shift prevents brute force; demands QCD subtraction mastery.
- Vision = first physics-break moment; no explanation.
Beat 4 | Network Restored
Commander's voice crackles over junction intercom, grounding disorientation into competence validation.
- Camera: Full control, lingering haze (chromatic aberration fades).
- Audio: Whale-song cut by intercom static; Commander's relieved tone.
- Environmental Cues: All panels glow steady; corridor lights normalize; Cultist absent (parallel testing).
- Objective / Task: None.
- Player Feedback: HUD: "Network Partial Restore"; "Return to Command" marker pings.
Actions:
- Vision auto-ends on Commander's voice.
- Full control returns; Command marker active.
Dialogue (Auto-Sequence):
Commander (junction intercom) "Hey, kid—you there? Need help? Network's up... or what we can get. Good work. Return to Command—you're useful." (comms cut)
Branch A – Arc 2 Incomplete
- Transition: Arc 3 Seq 3 | Epilogue A
Branch B – Arc 2 Complete
- Transition: Arc 3 Seq 3 | Epilogue B
Narrative Intent
- Player transforms from "bodega clerk" to indispensable sysop through escalating competence display.
- Cultist's Beat 2 assist reinforces fragile duo (SocialCapital payoff).
- Commander's validation cements volun-told status while unanswered cosmic dread lingers.
- Reinforces isolation theme: "no one else is coming."
Mechanical Lessons Embedded
| Mechanic Introduced or Reinforced | Context in Step | Emotional / Narrative Purpose |
|---|---|---|
| Spectral selector cycling | Alpha trunk tracing | Teaches mode-switching under guidance |
| Directed wire matching | Alpha/Beta terminals | Establishes radio-dependency sysadmin flow |
| Color subtraction logic | Beta interference | QCD primer—observation over instinct |
| Escalating aberration | Gamma endpoint | Physics-break tension; forces adaptation |
| Vision state transition | Gamma climax | Cosmic dread punctuates competence arc |
| SocialCapital payoff | Cultist Beta assist | Choice consequence without branching |