Arc 4 Seq 3 | Mini-Game
Location 1 | Hydroponics
A nutrient‑slurry vat ruptured during the explosion, flooding the greenhouse floor. When the emergency bulkheads slammed shut to contain the spill, they sheared through a power cable that had been lazily routed through the doorway. The severed cable is now shorting into the slurry, electrifying the entire lower level.
The trapped crew member made it onto an overhead catwalk. They cannot descend because:
- the floor is electrified
- the pumps are offline
- the bulkhead will not open until the water level drops
- all controls are outside the compartment or submerged
The Player arrives to find:
- Bulkhead locked
- Scorch marks along the door seam
- External terminal warnings:
- "ELECTRICAL FAULT – PUMPS DISABLED"
- "FLOOD DEPTH: 1.6m"
Dialogue:
Commander (reacting) "Hydroponics is showing a room‑wide electrical fault. That's… unusual. Commander (reacting) "Pumps are offline. Bulkhead's locked due to flooding. I can't see anything past that."
Actions:
- Cuts power locally at the corridor‑side breaker panel.
Dialogue:
Commander (reacting) "Fault just cleared. Good sign. Pumps still aren't drawing, though."
Commander (reacting) "You might need to direct power directly to the pumps and then override, just make sure no one is in t he water when you do that."
Actions:
- Forces power to the emergency pumps.
Dialogue:
Commander (reacting) "I'm seeing pump power coming back. That's you, right?"
Commander (reacting) "Okay… pumps are spinning up. Water level's starting to drop."
Actions:
- Activates pumps from the external terminal.
Dialogue:
Commander (reacting) "Water level's falling. Bulkhead interlock should clear once it's below threshold."
Commander (reacting) "Hold on… almost there… and—yeah. Interlock just disengaged."
Actions:
- Restores power to the greenhouse.
Dialogue:
Commander (reacting) "Greenhouse power restored. Door should cycle for you now."
Commander (reacting) "Still no visual on the survivor, but life‑signs are faint. Get in there."
Actions:
- Player enters and extracts the survivor
Dialogue:
Commander (reacting) "You've got them. Marking Hydroponics as cleared. Good work."
Location 2 | Construction Wing (Collapsed Access Tunnel)
A pair of construction workers are trapped behind a partial collapse.
- The Player stabilizes a beam, clears a path, and extracts them. -
- Command's readings match reality.
Location 3 | Service Corridor Near Hangar Wing (The Misread)
Two dockside workers are trapped in an equipment alcove.
Command's perceives a lethal hazard: a fire is raging beyond the bulkhead.
- The Player's local readings show trapped workers but no danger.
- The Commander orders that a fire is in that location and the atmosphere needs vented before it spreads.
Dialogue:
Commander "Careful, the board just lit up. There's a fire beyond that bulkhead. We need to vent before you gain access."
Option A | Player trusts their own readings
- The Player opens the alcove and rescues the workers.
- The Commander is shaken by the contradiction between his sensors and reality.
- His confidence in his own perception begins to erode.
Option B | Player obeys the Commander
- The Player triggers the venting action.
- The trapped workers die.
- The Commander insists the hazard was real, but diagnostics show it never existed.
- Trust between Player and Commander fractures.
Dialogue:
Commander (after outcome) "It showed a hazard. Now it doesn't. Something's wrong with this system."
Actions:
- The Player returns to Command.
- The Commander has his terminal open and he's doing physical diagnostic as the
Playerenters. - He dismisses the
Player, trying to regain control.
Dialogue:
Commander "That's enough for one cycle. Get some rack time. I need to figure out why my board is feeding me garbage."