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Act Template

using this template:

## [Act #] Scene [#] | “Scene Title”

### Dramatic Purpose
***
Brief overview of what this scene accomplishes in the story and gameplay flow.  
- Define emotional tone (panic, calm, discovery, dread).  
- Identify immediate narrative or character goal.  
- Specify any mechanical or tutorial purpose.  

### Scene Flow Breakdown
***
Each scene is divided into **beats**, which are self‑contained moments of action, emotion, or transition.  
- Use as many beats as the pacing requires (sometimes one sustained beat, sometimes three to five).  
- Each beat should mark a change in objective, tone, or control state.  
- Keep every beat anchored in what the player *feels* and *does*.
- Player is not voiced, they choose interaction options dialogue style

#### Example Beat Template
**[Beat Title]**  
- **Camera / Gameplay:** Describe the player’s viewpoint, control state, and primary actions.  
- **Audio:** List ambient sounds or musical cues tied to this moment.  
- **Environmental Cues:** Lighting, motion, or visual storytelling that defines the space.  
- **Objective / Task:** What the player is trying to accomplish in this beat.  
- **Player Feedback:** Haptic, visual, or dialogue responses to success or delay.  

**Dialogue (tone‑driven, minimally voiced):**  
> Short sample lines or reference tone for interaction.

*A brief note on how tension evolves and when it transitions to the next moment.*

### Narrative Intent
***
Explain why the scene exists in narrative terms.  
- How it develops relationship dynamics.  
- What theme or mystery it reinforces.  
- What knowledge or tone shift the player carries forward.  

### Mechanical Lessons Embedded
| Mechanic Introduced or Reinforced | Context in Scene | Emotional / Narrative Purpose |
|----------------------------------|------------------|-------------------------------|
| Example: Manual door override | Player re‑routes power under pressure | Teaches agency under crisis |
|  |  |  |