Act Template
using this template:
## [Act #] Scene [#] | “Scene Title”
### Dramatic Purpose
***
Brief overview of what this scene accomplishes in the story and gameplay flow.
- Define emotional tone (panic, calm, discovery, dread).
- Identify immediate narrative or character goal.
- Specify any mechanical or tutorial purpose.
### Scene Flow Breakdown
***
Each scene is divided into **beats**, which are self‑contained moments of action, emotion, or transition.
- Use as many beats as the pacing requires (sometimes one sustained beat, sometimes three to five).
- Each beat should mark a change in objective, tone, or control state.
- Keep every beat anchored in what the player *feels* and *does*.
- Player is not voiced, they choose interaction options dialogue style
#### Example Beat Template
**[Beat Title]**
- **Camera / Gameplay:** Describe the player’s viewpoint, control state, and primary actions.
- **Audio:** List ambient sounds or musical cues tied to this moment.
- **Environmental Cues:** Lighting, motion, or visual storytelling that defines the space.
- **Objective / Task:** What the player is trying to accomplish in this beat.
- **Player Feedback:** Haptic, visual, or dialogue responses to success or delay.
**Dialogue (tone‑driven, minimally voiced):**
> Short sample lines or reference tone for interaction.
*A brief note on how tension evolves and when it transitions to the next moment.*
### Narrative Intent
***
Explain why the scene exists in narrative terms.
- How it develops relationship dynamics.
- What theme or mystery it reinforces.
- What knowledge or tone shift the player carries forward.
### Mechanical Lessons Embedded
| Mechanic Introduced or Reinforced | Context in Scene | Emotional / Narrative Purpose |
|----------------------------------|------------------|-------------------------------|
| Example: Manual door override | Player re‑routes power under pressure | Teaches agency under crisis |
| | | |