Act Template
using this template:
## [Act #] Scene [#] | “Scene Title”
### Dramatic Purpose
***
Brief overview of what this scene accomplishes in the story and gameplay flow.
-
- Define emotional tone (panic, calm, discovery, dread).
- - Identify immediate narrative or character goal.
- - Specify any mechanical or tutorial purpose.
###
Scene Flow Breakdown
***
Each scene is divided into **beats**beats, which are self‑contained moments of action, emotion, or transition.
-
- Use as many beats as the pacing requires (sometimes one sustained beat, sometimes three to five).
- - Each beat should mark a change in objective, tone, or control state.
- - Keep every beat anchored in what the player
*feels*feels and *does*does.
- - Player is not voiced, they choose interaction options dialogue style
####
Example Beat Template
**[Beat Title]**
-
**-
Camera / Gameplay:
** Describe the player’s viewpoint, control state, and primary actions.
--
**Audio:** List ambient sounds or musical cues tied to this moment.
--
**Environmental Cues:** Lighting, motion, or visual storytelling that defines the space.
--
**Objective / Task:** What the player is trying to accomplish in this beat.
--
**Player Feedback:** Haptic, visual, or dialogue responses to success or delay.
**
Dialogue (tone‑driven, minimally voiced):**
>
Short sample lines or reference tone for interaction.
*
A brief note on how tension evolves and when it transitions to the next moment.*
### Narrative Intent
***
Explain why the scene exists in narrative terms.
-
- How it develops relationship dynamics.
- - What theme or mystery it reinforces.
- - What knowledge or tone shift the player carries forward.
###
Mechanical Lessons Embedded
|
Mechanic Introduced or Reinforced
| Context in Scene
| Emotional / Narrative Purpose
|
|----------------------------------|------------------|-------------------------------|
|
Example: Manual door override
| Player re‑routes power under pressure
| Teaches agency under crisis
|
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