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Act Template

using this template:

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[Act #] Scene [#] | “Scene Title”

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Dramatic Purpose

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Brief overview of what this scene accomplishes in the story and gameplay flow.

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  • Define emotional tone (panic, calm, discovery, dread).
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  • Identify immediate narrative or character goal.
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  • Specify any mechanical or tutorial purpose.
  • ###

Scene Flow Breakdown

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Each scene is divided into **beats**beats, which are self‑contained moments of action, emotion, or transition.

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  • Use as many beats as the pacing requires (sometimes one sustained beat, sometimes three to five).
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  • Each beat should mark a change in objective, tone, or control state.
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  • Keep every beat anchored in what the player *feels*feels and *does*does.
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  • Player is not voiced, they choose interaction options dialogue style
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Example Beat Template

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[Beat Title]**

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    **
  • Camera / Gameplay:** Describe the player’s viewpoint, control state, and primary actions.
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  • **Audio:** List ambient sounds or musical cues tied to this moment.
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  • **Environmental Cues:** Lighting, motion, or visual storytelling that defines the space.
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  • **Objective / Task:** What the player is trying to accomplish in this beat.
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  • **Player Feedback:** Haptic, visual, or dialogue responses to success or delay.
  • **

Dialogue (tone‑driven, minimally voiced):**

>

Short sample lines or reference tone for interaction.

*

A brief note on how tension evolves and when it transitions to the next moment.*

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Narrative Intent

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Explain why the scene exists in narrative terms.

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  • How it develops relationship dynamics.
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  • What theme or mystery it reinforces.
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  • What knowledge or tone shift the player carries forward.
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Mechanical Lessons Embedded

| | | ||----------------------------------|------------------|-------------------------------|| | | |||||
Mechanic Introduced or Reinforced Context in Scene Emotional / Narrative Purpose
Example: Manual door override Player re‑routes power under pressure Teaches agency under crisis