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While most transactions are quick and routine, certain customers — particularly Patrons and key Locals — return again and again, revealing more of themselves over time.
Much like a clerk in any quiet outpost, you hear about other lives in fragments: a passing remark here, a message left on the terminal later, a rumor overheard while restocking.
This is the station’s true narrative — not a single plotline, but a web of personal stories that overlap, intersect, and drift apart as the days go by.
Some are lighthearted; others carry quiet tension. You rarely see these events firsthand, but you live them vicariously through those who pass through your door.
Narrative Delivery
The game’s story layer is built around “tell, not show” encounters:
- Overheard Conversations – Customers talk to you, to each other, or to unseen contacts over comms while browsing.
- Station Bulletin Updates – Notices or announcements that echo events you’ve heard about, hint at changes, or confirm earlier rumors.
- Secure Comms Messages – Patrons and key Locals send updates, requests, or reactions from wherever they are in the galaxy.
- Traveler Snapshots – Brief, one‑time glimpses into far‑off places, told by visiting crew or passengers.
Multiple Ongoing Voices
Unlike a single‑thread narrative, several character arcs progress in parallel, each at their own pace:
- Locals form the steady rhythm of station life, sharing quiet updates that gradually paint the picture of the community.
- Patrons have evolving, personal arcs that can span weeks of in‑game time, sometimes intersecting with other stories.
- Travelers bring bursts of outside context — an off‑handed mention of a Patron, or news that reframes something you heard before.
Threads may cross, contradict, or echo each other — like gossip in a small town, except the town is a waystation in deep space.
Influence Within Your Domain
While you cannot step outside the shop to take part in a customer’s journey, your role as the station’s supplier — and sometimes, confidant — gives you small but real ways to affect their paths.
These choices are subtle and grounded in the day‑to‑day life of a clerk:
- Product Recommendations – Suggesting a particular tool, food, or material that might help with their immediate problem.
- Stocking Decisions – Having (or not having) the item they came for can change outcomes in their story.
- Advice Through Conversation – Offering a small trick, shortcut, or contact name you overheard from another customer.
- Special Orders – Procuring a rare or specialized item that feeds directly into a Patron’s next chapter.
Consequences
Your influence surfaces later in conversations, comms messages, or bulletin entries:
- Positive Impact – The customer succeeds thanks in part to your input. They may thank you, bring rare goods from a new distributor, or share deeper parts of their life.
- Negative Impact – A poor suggestion, faulty product, or misguided tip might lead to failure or trouble. Some will forgive it; others might leave a pointed review or grow distant.
- Ripple Effects – One person’s outcome can alter other threads. A Patron’s mishap might be mentioned off‑hand by a Traveler, or a Local might gossip about your “bad call” weeks later.