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Game Concept
On the star maps, it’s barely a pinprick between busier trade routes — a quiet refuel stop most captains forget until they need it. But the docks still fill, day after day. Belt miners swing through for supplies, researchers pass on their way to survey some ro...
Tone and Theme
The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narrative experience designed to be played at your own pace, where the pleasure comes from the small, repeating rhythms of running your shop: maintaining stock, curati...
Customers
In the daily rhythm of the station, not every visitor shops the same way — or for the same reasons. Most are just faces in the crowd, pulled along by the hum of daily dockings; some you see every week, while others are gone as quickly as they arrive. A few sta...
Shop Terminal
The shop’s fixed workstation sits behind your counter, directly connected to the station’s public and commercial networks. It serves as the official face of your business — persistent, closely monitored, and fully accessible to station administration. From her...
Personal PDA
A pocket‑sized personal device connected to the wider station network but insulated from the shop’s official systems. It’s the private half of your life — unmonitored, informal, and shaped by curiosity rather than business need. Sideband stores your own note...
Sales Flow
The complete gameplay loop follows the journey of every product, from the moment you place an order to when it finally finds its way into a customer’s hands. It begins with selecting and purchasing stock, which is delivered to your back‑room storage. From ther...
Story Threads
While most transactions in your shop are quick and routine, a few customers stand out from the crowd — particularly the Patrons and key Locals who return again and again. Over weeks or even months, these familiar faces begin to reveal more of themselves, shari...
Shop Progression
The player's shop begins as a single, fully dressed bodega unit — visually appealing from the start despite its modest footprint. Its hybrid Normcore + Cyberpunk style blends warmth (soft blues, fog, lived-in clutter) with a sci-fi edge (neon pops, layered si...
Downtime & Small Tasks
Because most shoppers handle their own purchases, downtime is a constant undercurrent of station life. This isn’t “waiting” in the traditional game sense — it’s space to act, reflect, or catch small moments of unfolding story. Even when the shop is still, the ...
User Interface Pages
Inventory & Stocking Main Storage Inventory UI Display – Manual Inventory Page Display – Loadout & Template Page Ordering & Shipments Shipment Management Main Screen Order Creation Screen Order Confirmation / Approval Screen Receive Shipment Screen Busines...
Space Station
The space station is more than a backdrop — it’s a living environment with its own rhythms, sounds, and changing moods. These systems subtly shape the atmosphere both inside and outside your shop, influencing foot traffic, customer behavior, and the feeling of...
Quests
Quests are the engine that drive all narrative and timed events on the station — from long‑form Patron arcs to small incidents like shipment delays or a visiting celebrity. They are structured as staged timelines, but instead of rigid “missions,” they are fle...
Design Overview
A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small daily rituals, quiet observation, evolving décor, and relationships with a shifting cast of customers. You’re a steady presence in a huge galaxy, shaping small rippl...