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06. Angarvunde

Gerdur

Narrative Structure

This section maps the game's complete narrative framework, documenting prologue, acts, and scenes with their dramatic intent, beat breakdowns, companion interactions, branching player choices, mechanical tutorials, and thematic layering. It equips developers, ...

07. Riften

Gerdur

08. The Ragged Flagon

Gerdur

09. Trial of Ysgramor

Gerdur

10. Riverwood Overlook

Gerdur

11. Epilogue

Gerdur

Overview

World Building

This section presents the design and conceptual framework of a narrative-driven space station shopkeeper simulation, where players inhabit a quiet but significant corner of a bustling hub. Emphasizing observation, routine, and subtle social interactions, the g...

Systems

World Building

This section details the underlying systems that drive gameplay, narrative, and player interaction in the shopkeeper simulation. It covers how quests, sales flows, and shop management tools interconnect to create a living, responsive station environment. Playe...

Environment

World Building

The space station and its inhabitants form a living, dynamic backdrop for your shop, where time, lighting, and ambient sounds ebb and flow with day and night cycles, station announcements, and special events. Customers range from routine locals to unique Patro...

Arc 1

Narrative Structure

Arc 2

Narrative Structure

Utilities

World Building

Arc 3

Narrative Structure

Characters

World Building

Anthropology

World Building

Locations

World Building

On Hold

World Building