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156 total results found

White Board

World Building

The Pitch You are a UFO tasked with investigating the Roswell incident to find your fallen fellow UFO. The investigation leads to you finding one alien dead and disected, which leads to a revenge attack on Albuquerque. The Storyline thus far The Mothership se...

Mothership

World Building

The Mothership, like all technology of this alien race, is biologically engineered. One the Mothership live the alien crewmembers needed to run the ship and carry out tasks the Mothership was sent to perform. Manufacturing Through this mother ship's technolo...

Saucer

World Building

Saucers are bio-technology. Biological material is to generate clones in the Mothership. They are used to act out tasks required by the Mothership on the surface of the planet while the Mothership remains in orbit. They are operated and enhanced by cloned a...

Civilians

World Building

Civilians are the human beings on 1947 planet Earth. They have very primitive technology compared to the aliens and their Mothership. They use, ugh, inorganic mechanical technology. Eww. They are also easy to shock and confuse since except for a very small h...

Human Military

World Building

As Civilians report saucer sightings, its threat level increases. Once a threat level threshold is met, the military will begin actively pursuing the Saucer with their primitive vehicles and weapons of war. Abilities Their ability to observe the saucer wil...

MIB Humans

World Building

The MIB live up to their mysterious acronym by appearing to be all men wearing black suits and ties. They appear only once the final threat level threshold is met and join the Military's efforts - they will not stop and stare - They will have suspiciously high...

Aliens

World Building

The alien crewmembers who populate the Mothership and Saucer are clones created on the mothership. They are differenciated by color. Navigators Science Officers Security Officers Psychic Specialists etc.

New Page

Wasteland Clover

-Hugo- “Y’all interested in being heroes?” It was a bold question, but the woman delivered it with such earnestness. Hugo was tickled. He dropped his leg from the table and reached into a pocket behind his bandolier, pulling out a crumpled pack of old-world c...

Game Concept

World Building Overview

On the star maps, it’s barely a pinprick between busier trade routes — a quiet refuel stop most captains forget until they need it. But the docks still fill, day after day. Belt miners swing through for supplies, researchers pass on their way to survey some ro...

Tone and Theme

World Building Overview

The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narrative experience designed to be played at your own pace, where the pleasure comes from the small, repeating rhythms of running your shop: maintaining stock, curati...

Customers

World Building Environment

In the daily rhythm of the station, not every visitor shops the same way — or for the same reasons. Most are just faces in the crowd, pulled along by the hum of daily dockings; some you see every week, while others are gone as quickly as they arrive. A few sta...

Shop Terminal

World Building Systems

The shop’s fixed workstation sits behind your counter, directly connected to the station’s public and commercial networks. It serves as the official face of your business — persistent, closely monitored, and fully accessible to station administration. From her...

Personal PDA

World Building Systems

A pocket‑sized personal device connected to the wider station network but insulated from the shop’s official systems. It’s the private half of your life — unmonitored, informal, and shaped by curiosity rather than business need. Sideband stores your own note...

Sales Flow

World Building Systems

The complete gameplay loop follows the journey of every product, from the moment you place an order to when it finally finds its way into a customer’s hands. It begins with selecting and purchasing stock, which is delivered to your back‑room storage. From ther...

Story Threads

World Building Environment

While most transactions in your shop are quick and routine, a few customers stand out from the crowd — particularly the Patrons and key Locals who return again and again. Over weeks or even months, these familiar faces begin to reveal more of themselves, shari...

Shop Progression

World Building Overview

The player's shop begins as a single, fully dressed bodega unit — visually appealing from the start despite its modest footprint. Its hybrid Normcore + Cyberpunk style blends warmth (soft blues, fog, lived-in clutter) with a sci-fi edge (neon pops, layered si...

Downtime & Small Tasks

World Building Environment

Because most shoppers handle their own purchases, downtime is a constant undercurrent of station life. This isn’t “waiting” in the traditional game sense — it’s space to act, reflect, or catch small moments of unfolding story. Even when the shop is still, the ...

User Interface Pages

Development

Inventory & Stocking Main Storage Inventory UI Display – Manual Inventory Page Display – Loadout & Template Page Ordering & Shipments Shipment Management Main Screen Order Creation Screen Order Confirmation / Approval Screen Receive Shipment Screen Busines...