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GAME FEATURES
- survival: (eating, drinking, sleeping)
- vehicles (discuss modding later)
- inventory/carry weight limitations
- configurable character
- crafting - (food, weapons, armor, includes modding)
- customizeable spaces (living space)
- farming (plants, junk, etc)
- objectives system(heists)
- jobs system (silo'd from objectives system)
- companion system (dogs, humans-romance)
- combat (ranged, melee)
- dialog
- scripting system
LANDSCAPE FEATURES
- general store (to buy goods for eating, drinking)
- inns/roadhouses (eating, drinking, sleeping)
- gas stations (support vehicles)
- gun shop (buy/mod vehicle)
- mechanic (service/mod vehicle)
- player homes
- heists
JOBS
DARK WEB JOBS?
- Assassinations
- Theft/Planting evidence/sabotage
- Escort Mission? (Hired Muscle?)
- Courier (Foot, Vehicle) but with chances of violence