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Game Features

GAME FEATURES


  • survival: (eating, drinking, sleeping)
  • vehicles (discuss modding later)
  • inventory/carry weight limitations
  • configurable character
  • crafting - (food, weapons, armor, includes modding)
  • customizeable spaces (living space)
  • farming (plants, junk, etc)
  • objectives system(heists)
  • jobs system (silo'd from objectives system)
  • companion system (dogs, humans-romance)
  • combat (ranged, melee)
  • dialog
  • scripting system

LANDSCAPE FEATURES


  • general store (to buy goods for eating, drinking)
  • inns/roadhouses (eating, drinking, sleeping)
  • gas stations (support vehicles)
  • gun shop (buy/mod vehicle)
  • mechanic (service/mod vehicle)
  • player homes
  • heists

JOBS


  • Courier (Foot, Vehicle)
  • Bounties (official el paso-issued)(Dead, Alive?)
  • Plague Clear-outs
  • Farming/scavenging? (for plants, can be farm location specific or just with quotas, everything else it quotas.)
  • Crafted item requests
  • Escort Mission? (Hired Muscle?)
  • Crazy Taxi (if you have a Vehicle)

DARK WEB JOBS?

  • Assassinations
  • Theft/Planting evidence/sabotage
  • Escort Mission? (Hired Muscle?)
  • Courier (Foot, Vehicle) but with chances of violence