Narrative Structure
This section maps the game's complete narrative framework, documenting prologue, acts, and scenes with their dramatic intent, beat breakdowns, companion interactions, branching player choices, mechanical tutorials, and thematic layering. It equips developers, writers, and stakeholders with a clear blueprint for pacing, emotional arcs, agency moments, and systems integration, ensuring consistent vision from onboarding through implementation.
Prologue | Life-styles of a Bodega Astronaut
Dramatic Purpose Teach basic locomotion, interaction, dialogue, and network systems within a gr...
Arc 1
Arc 1 Seq 1 | Lockdown
Narrative Purpose Transition from the prologue’s catastrophe to active survival. Establish tone...
Arc 1 Seq 1 | Mini-Game
The smoke-filled bodega is sealed tight by heavy blast shutters that slammed down during the expl...
Arc 1 Seq 2 | The Hangar Bay
Narrative Purpose Transition from containment to exploration Emotional tone: Strained hope unde...
Arc 1 Seq 3 | The Hauler
Narrative Purpose Shift from external crisis to interior tension and helplessness. Emotional t...
Arc 2
Arc 2 Seq 1 | Rescue & Regroup
Narrative Purpose Forms the survival trio through player choice, transitioning from duo tension ...
Arc 2 Seq 2 | Through Fire & Flame
Narrative Purpose This scene bridges panic and competence — it's the team's first direct confron...
Arc 2 Seq 3 | Manual Moderation
Narrative Purpose This sequence serves as the culmination of Arc 2’s escalating crises — moving ...
Arc 2 Seq 3 | Mini-Game
Setup Context: Automation is offline; the Technician must perform manual moderation to prevent...
Arc 2 Seq 4 | Reactor Epilogue A
Narrative Purpose Culmination of Arc 2's reactor crisis into fragile victory and group fracture....
Arc 2 Seq 4 | Reactor Epilogue B
Narrative Purpose Bitter aftermath of reactor catastrophe, transforming technical defeat into fr...
Arc 2 Seq 4 | Reactor Epilogue C
Narrative Purpose Culmination of Arc 2's reactor crisis into fragile victory and subtle foreshad...
Arc 2 Seq 4 | Reactor Epilogue D
Narrative Purpose Bitter aftermath of reactor catastrophe, transforming technical defeat into fr...
Arc 3
Arc 3 Seq 1 | Command Acquisition
Narrative Purpose Transitions duo from cockpit isolation to Command authority via Cultist's cock...
Arc 3 Seq 2 | Network Diagnostics
Narrative Purpose Player assumes sysadmin role through decaying corridors, tracing color-coded t...
Arc 3 Seq 2 | Mini-Game
Junction Traversal Spectral Trunk Locator Used to Identify trunks when the wall pinstripe is eit...
Arc 3 Seq 3 | Epilogue A
Narrative Purpose No Arc 2 Path: Player returns to Command post-network restore; Cultist waits w...
Arc 3 Seq 3 | Epilogue B
Narrative Purpose Arc 2 Complete Path: Player returns to fully-operational Command bridge post-n...
Arc 4
Arc 4 Seq 1 | Aftermath Assembly
Narrative Purpose This sequence reconnects all surviving key characters after the chaos of Arc 2...
Arc 4 Seq 2 | Gate Standoff
Narrative Purpose This sequence closes the Command Deck consolidation scene and resets post-cris...
Arc 4 Seq 3 | Hauler's Shadow
Narrative Purpose This sequence opens the morning after the Command Deck standoff. It reconnects...
Arc 4 Seq 3 | Mini-Game
Location 1 | Crew Quarters Access Corridor A corridor deep in the crew quarters wing has gone co...
Arc 4 Seq 4 | The Medic's Request
Narrative Purpose This step shifts the emotional center from the Technician's unraveling to the ...
Arc 4 Seq 4 | Mini-Game
Outline Setting: The Long Solo Mission during Arc 4 " Beat 5 takes place in the residential deck...
Arc 4 Seq 5 | Autopsies & Accusations
Narrative Purpose Establish rising dread and the sense that the station's crew is unraveling. R...
Arc 4 Seq 6 | The Loop That Never Ends
Narrative Purpose This step establishes the post‑collapse status quo: the station's surviving cr...
Epilogue: Through the Looking Glass
The Artifact Explained The artifact is a physical pacification relic—one of the crystalline poly...