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Arc 2 Seq 3 | Mini-Game

Setup


  • Context: Automation is offline; the Technician must perform manual moderation to prevent reactor cascade.
  • Environment: Reactor bay half‑flooded with mist and radiant heat. Three moderator vessels are arranged in a semi‑circle around a sealed containment pit. Each vessel emits a low pulse of light through rising steam.
  • Player role: Manually grasp and insert the control rods through a rhythmic hand‑feed mechanic (hold = advance; release = halt).
  • Companions: Technician provides calm procedural rhythm; the Cultist murmurs counter‑rhythmic encouragements that grow stranger as the sequence progresses.

Phase 1 – Initialization (Rod A)


  • The Technician calibrates the first gate to demonstrate procedure.
  • Environment noise is loud but stable; visible heat shimmer only mild.
  • Player learns the tactile pattern — press/hold to slide, release to control pace.
  • The hum of the reactor matches the player’s heartbeat; subtle vibration confirms correct tempo.
  • Success: Rod seats cleanly; indicator light turns green, reactor pitch steadies.
  • Failure: Rod snags halfway; small alarm tone, minimal consequence.

Technician (focused but calm): “Good. Keep the rhythm steady; the machine listens to consistency.”

Tension low, clarity high — the player gains confidence.

Phase 2 – Intrusion Begins (Rod B)


  • As Reactor A powers down, its constant roar fades out, unexpectedly exposing a deep frequency under‑hum — the artifact’s pacification field bleeding through containment.
  • A blinding white flare floods the chamber, scattering reflections across the mist; the hum drops an octave but grows louder.
  • The Technician’s voice loses volume, muffled yet perfectly in tempo:

    “Ease… catch… ease…”

  • The Cultist’s voice slices through, crisp and metallic, carrying faint reverb‑tails:

    “Let it move. Don’t fight the flow.”

  • Visibility warps with periodic overexposure pulses; shadows ripple out of sync.
  • Player struggles to preserve rhythm as dual voices overlap — restraint versus surrender.
  • Success: Two rods harmonize; reactor field stabilizes in pale amber glow.
  • Minor failure: Over‑insertion triggers vapor burst and minor camera bloom distortion but remains controllable.

Tension rises — something unseen begins to seep into the physical world.

Phase 3 – Full Artifact Intrusion (Rod C)


  • The artifact field surges, twisting perception. Lights and motion start to accelerate and decelerate unevenly.
  • Steam trails elongate; drips reverse direction for split seconds before snapping forward again.
  • Audio:
    • Technician’s words stretch and echo, pitch dropping whenever time feels slow.
    • Hum remains the same no matter what the shift in the Tehchnician's pitch
    • Cultist’s whispers multiply, shifting locations in stereo space—“You can’t fight what is…”— perfectly on beat with the distortion.
  • Player challenge:
    • Keep the rod moving at a steady manual rhythm, even as the world misleads their sense of timing.
    • The game’s actual timing window stays constant; visual and audio cues drift to simulate psychic interference.
  • Success: Containment field collapses neatly; overexposure drains to cool white; true real‑time perception returns with a heavy exhale from the system.
  • Failure: A sudden “snap‑back” compresses time, causing camera jolt and screen haze. Reactor stabilizes, but residual shimmer hints the field wasn’t completely purged.

Tension peaks — success feels uneasy, as if something larger noticed the intrusion.

Completion & Reaction


  • The chamber settles under soft blue light from the seated rods.
  • The Technician sags against a console, catching breath:

    “We did it… barely.”

  • The Cultist, transfixed:

    “It sang with us.”

  • Steam clears to reveal containment glass glowing faintly from within — a subtle pulse that almost matches the player’s tempo.
  • Scene ends as the next system prompt signals Gate Network Reactivation, bridging into the following act.