Shop Progression
The player's shop begins as a single, fully-fully dressed bodega unit — visually appealing from the start despite its smallmodest size.footprint. Its hybrid Normcore + Cyberpunk lookstyle createsblends warmth (soft blues, fog, lived-in clutter) alongsidewith a sci-fi edge (neon pops, layered signage). From this base, the shop growsexpands both physically and socially through deliberate stocking choices, customerevolving relationships, and spacethe acquisition of adjacent spaces along the station corridor.
Starting State
Single,Compact,compactone-unit shopspacedirectly connected to the Office/Front Desk.- Fully decorated with stocked shelves, displays, and
scatteredpersonaltouches.touches that look authentic and lived-in. - Soft ambient lighting, atmospheric fog/god rays, and a slightly cluttered coziness set the tone.
- Stock is
minimal,minimaldrawing—mainlymostly basics that attract locals and casual travelers. - All
transactionssaleshandledrunviathrough self-checkout;units— personal interactions occur only when a customerin-person approachesforareconversation,always narrative-driven (conversations, questions,or conflict.confrontations).
Player Choice and Stock Signals ("Pheromones")
Stock selection acts asFrom the player'first day, the shop’s signalidentity — and customer base — is shaped by what the player chooses to the station community:sell:
-
Everyday staples
→bringdraw in quick,steady, low-engagementcustomers.traffic. -
Specialized, rare, or unusual goods
→attract more distinctivepersonalities.personalities who may have deeper stories. - These stocking choices
determinealter theoverall“signal”clientbroadcastmixinto the station community, determining who walks in andopen the door to deeper interactions.why.
Solicitors
Some regular customersregulars and Patronsnotable customers act as Solicitors, offering to place their goods for sale in the player'syour shop:
EachSolicitorsolicitorproductsproduct isare unique and unavailable from standard suppliers.CarryEachtheircarries its own “signal tags” that candrawattract new types of customers.StockingAcceptingthesetheircangoodsevolvesubtly shifts theshop'shop’sidentitycharacter andvarietythe stories that arrive with it.- These opportunities emerge naturally
overfromtime.the evolving clientele — no gated “license” systems required.
Remote Opportunities — Reseller Network
NotAs allthe market expansion comes face-to-face:
Asshop’s reputation grows, the playerisbegins receivingcontacted via thecommunication network offers (via StationCommsComms, PDA, orPDA)similar):with- Traders from
otheroutsidetraderstheseekingimmediate area seek a trusted reseller. - These
opportunities:offersDoare notoriginatetiedfromto Patrons(and are purelycommercial,commercialnot—story-drivendirect,arcs).transactional opportunities.ProvideTheyaccesscantoprovide limited-run niche goods orspecialty goods that can further shape your shop's customer draw.May be one-time offers orestablish ongoing supplyrelationships.
lines. TheseThiscontactsexpandsexpandproductyour influencevariety without requiringon-screennew face-to-face charactersto be createdoranimatedcomplex—assetkeeping scope manageable.creation.
offers
Physical Expansion — From Bodega to Full Row
- The shop
existsisaspart of a linear row oflinkedadjacent retail slots alongthea station corridor. -
Linear expansionExpansionoccurs bymeans acquiringadjacentneighboringunits.units — extending your footprint in one direction. NotSlotsallunlockslotsoverare available at once; some require:time:StraightforwardSome via straightforward purchase orleasing, ORleasing.SmallOthers through light “mini-drama” narrative“mini-dramas”beatstied to thewith currenttenanttenants or stationcontrol.officials.
- Each
new unit:acquisition:- Extends
theusablefloor space.floorspace. - Allows for
addedmore displays andmorecustomer movement. - Can be
decorated/decorated and stocked immediately or left as flavor space.
- Extends
Stages
Expansion& Visual PayoffsAsGrowth
morehappensslotsinaregradual,acquired,atmospheric steps.
Each stage offers a tangible visual and audio reward while increasing theshopshop’sfeels fullerpresence andbusier, moving from a cozy corner bodegaconnection toa spacious retail stretch.Full Expansion Visual Payoffs(all slots owned):Hallway-facing walls replaced byglass display casesshowcasing goods to foot traffic.Outer-hull walls replaced byvista windowsrevealing ships docking and departures.Ambient sound broadens — public concourse chatter on one side, deep dock hums ontheother.station
Progression Stages (Suggested)- environment.
Stage 1 — Lived-In Bodega
Minimal- One-unit
small space,shop; warm andatmospheric.atmospheric from day one. - Customer base: locals and casual travelers.
- Limited stock variety; interactions primarily conversational.
stock,Stage 2 — Growing Stretch
- Acquire 1–2 adjacent
slots;slotsmorethroughdisplays,purchase/narrativebroaderbeats. - Shop
introductionbeginsofto feel spacious, with customers moving between sections. - Early Visual Upgrade: Hallway-facing frontage long enough for glass display cases to showcase goods to foot traffic.
- Ambient audio includes light station concourse chatter.
- First solicitors and
firstremote reselleroffers.offers begin adding specialty stock.
stock;Stage 3 — Expanding Reach
- Several slots under control; significant presence in the corridor.
- Continuous glass frontage along hallway-facing sections.
- Hull-side walls gain reinforced framing or small viewports, foreshadowing future vista installation.
- Atmosphere grows denser — more displays, more varied customers, deeper audio layering mixing concourse chatter with distant port sounds.
Stage 4 — Full Row / Vista Reveal
Entire corridor section under your control; glass cases and outer-hull windows installed; vibrant customer mix influenced by your chosen stock. - One-unit
Progression Drivers- All corridor slots owned; uninterrupted hull wall finally large enough for a
Economic:vista window installationSales revenue and/or steady reputation growth.. -
Social:Late Visual Upgrade:ExposureLargetoexteriornewwindowssolicitorsrevealthroughshipscustomerdockingmix.and launching — adding motion, dynamic light, and ambient port audio (docking clamps, muffled thrusters, deep engine hums). - Customer
RemotemixNetwork:isComms-basedatoffersitsfrompeakexternaldiversity,resellersfullyasreflectingtrustthebuilds.player’s stocking choices over time.
Design Goals
- Keep
physical footprint manageable forscope small-teamdevelopment:friendly:re-use sameone basescene;sceneswapsusingandasset swaps/set dressingchangestosell the feeling ofconvey growth. Tie allAll progression — physical, social, and economic —backflowstodirectly fromplayer choice ofplayer-controlled stock signals.- Use remote
communicationsopportunities tobroaden productexpand variety withoutheavyextraassetNPCcreationcomplexity. - Give each expansion stage a clear narrative or
additionalvisualNPCpayoffmodeling.so progress feels alive and earned.
- Traders from