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Tone and Theme

The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narrative experience designed to be played at your own pace, where the pleasure comes from the small, repeating rhythms of running your shop: maintaining stock, curating displays, tending to regulars, and overhearing pieces of stories from the wider galaxy.

There is no pressure to rush or "win" — the game invites you to settle into its world, let events unfold naturally, and take quiet satisfaction in the personal rituals that mark each in-game day.

"Tell, Not Show" Story Philosophy

Major events are rarely witnessed firsthand. Instead, they arrive in pieces, just as they might in real life:

  • Stories told by customers passing through your door
  • Rumors posted to the station bulletin board
  • Strange mementos or cargo brought to be sold, gifted, or stored

The larger galaxy is always present, yet just beyond reach — its stories flowing through your shop in scattered, incomplete fragments for you to piece together.

Shop Spaces


From the very beginning, you choose how your shop feels — picking a primary style such as Cyberpunk, NormCore, or High‑End Futurist, or blending elements to create something uniquely yours. These styles aren’t fixed; over time, you can evolve them into a hybrid that mirrors your personality and experiences. Small personal items — a mug on the counter, a battered poster in the corner, a plant by the terminal — shift subtly alongside larger décor choices, making the space feel truly lived in.

Your shop is more than just a point of sale; it’s a small ecosystem of connected spaces, each with its own role, atmosphere, and rhythm. From the warm familiarity of your Office to the quiet hum of the Underdeck Storage, every corner is a stage for small interactions, personal rituals, and glimpses of the station’s passing life. Customers rarely venture beyond the Showroom Floor, but you move through them all — stocking shelves, unpacking deliveries, sharing quiet words with a Patron at the Service Desk, or leaning on the doorway to watch the ebb and flow of the Outer Hallway.

Space Breakdown


  • The Office: A private, lived‑in workspace behind the counter where you check messages, handle orders, and browse personal notes. Every surface has history, from worn chairs to small personal treasures. Your coffee mug rests here beside keepsakes — some purchased, others gifted by customers.

  • The Underdeck Storage: Down a narrow stairwell, this quiet industrial space holds your stock in the warm hum of low lighting and stacked crates. It’s purely utilitarian, but also oddly peaceful — a space where time seems to slow as you unbox shipments at your own pace.

  • The Customer Service Desk: The outward‑facing extension of your office — but in this era, it’s no longer the primary transaction point. Most customers pay directly at displays via self‑checkout terminals or personal devices. The desk is primarily for:

    • Locals with specific orders
    • Patrons with ongoing story arcs
    • Customers seeking conversation, advice, or discreet business

    During quiet hours, the desk often sits unused… except for the half‑finished coffee or open PDA left waiting for your return.

  • The Showroom Floor: The heart of your shop — functional at its base, but decorated to your taste. Large modular displays automatically handle payment, freeing you to focus on arranging, stocking, and atmosphere. Small personal touches — a trinket here, a plant there — evolve alongside your décor choices.

  • The Outer Hallway: A public concourse just beyond your shop. Across the hall, a noodle bar steams, a souvenir stand flashes, a pet shop chirps with life. The station’s heartbeat is most visible here. You can spend a moment watching — a routine both idle and grounding.

Shop Aesthetics


  • Cyberpunk – Neon accents, layered signage, reflections against worn metal panels, with a slightly chaotic, lived‑in vibrancy.
  • NormCore – Practical, sturdy furniture with muted colors and familiar, comforting touches.
  • High‑End Futurist – Sleek lines, premium finishes, balanced lighting, and a quiet precision.

These styles are not fixed; over time you can mix and match elements to create a hybrid look that is uniquely yours. Even small details — a poster, a new plant, the mug you leave out — will shift with your broader décor, reflecting both your own tastes and the personalities who’ve crossed your threshold.

Downtime & Small Tasks


Because most shoppers handle their own purchases, downtime is a constant undercurrent of station life.
This isn’t “waiting” in the traditional game sense — it’s space to act, reflect, or catch small moments of unfolding story. Even when the shop is still, the station hums: someone passes in the Outer Hallway, a shipment arrives, or your PDA pings with new gossip. During these quiet stretches, you can engage in small, optional actions that reinforce the feeling of a lived‑in space.

Personal Touches

  • Make coffee or tea — the cup remains on your desk or display counter.
  • Adjust trinkets or knickknacks simply out of habit.
  • Change music tracks or put on headphones to muffle the world.

Shop Care

  • Straighten a display.
  • Polish the counter.
  • Water your plant.
  • Restock items piece‑by‑piece instead of relying on auto‑fill.

Idle Observation

  • Watch foot traffic outside the shop.
  • Sit in your chair and absorb ambient station sounds.
  • Glance through your PDA for non‑urgent rumors.

Some of these actions are purely cosmetic; others can trigger small events or overheard dialogue, giving the sense that you are present in passing moments.

Thematic Core


The game is about finding significance in small places — tending your single corner of a huge galaxy.
Change comes in subtle conversations, shifting décor, recurring faces, and the quiet rituals that make the shop yours.
Downtime is not empty — it’s part of the rhythm. Every break between customers is an opportunity to notice, reflect, or make one small choice that might ripple outward into someone else’s story.