World Building
World-building in this document explores the living systems, cultures, and histories that shape the game’s universe, showing not only how it functions, but how it feels to inhabit. From the rhythms of station life to the interplay of factions, environments, and emergent stories, every element is designed to be purposeful, consistent, and immersive. This section frames the structures and logic behind the world, giving readers insight into the rules and textures that make the universe believable while hinting at the experiences, interactions, and narratives that will unfold within it.
Overview
This section presents the design and conceptual framework of a narrative-driven space station sho...
Game Concept
On the star maps, it’s barely a pinprick between busier trade routes — a quiet refuel stop most c...
Tone and Theme
The overall tone is relaxed, reflective, and grounded in quiet observation. This is a casual narr...
Design Overview
A relaxed, narrative‑driven shopkeeper sim in a space station, where the joy comes from small dai...
Shop Progression
The player's shop begins as a single, fully dressed bodega unit — visually appealing from the sta...
Systems
This section details the underlying systems that drive gameplay, narrative, and player interactio...
Quests
Quests are the engine that drive all narrative and timed events on the station — from long‑form P...
Sales Flow
The complete gameplay loop follows the journey of every product, from the moment you place an ord...
Shop Terminal
The shop’s fixed workstation sits behind your counter, directly connected to the station’s public...
Personal PDA
A pocket‑sized personal device connected to the wider station network but insulated from the shop...
Environment
The space station and its inhabitants form a living, dynamic backdrop for your shop, where time, ...
Space Station
The space station is more than a backdrop — it’s a living environment with its own rhythms, sound...
Customers
In the daily rhythm of the station, not every visitor shops the same way — or for the same reason...
Story Threads
While most transactions in your shop are quick and routine, a few customers stand out from the cr...
Downtime & Small Tasks
Because most shoppers handle their own purchases, downtime is a constant undercurrent of station ...