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Systems

This section details the underlying systems that drive gameplay, narrative, and player interaction in the shopkeeper simulation. It covers how quests, sales flows, and shop management tools interconnect to create a living, responsive station environment. Players guide the movement of stock from ordering to display, oversee customer interactions, and maintain reputation through both automated and hands-on management, while the quest system provides flexible narrative beats that ripple across the station. Supporting tools — including the Shop Terminal and personal PDA/Sideband — give players the means to track official operations, private observations, and ongoing story threads, ensuring that every decision, conversation, and display choice has meaningful impact within a cohesive, immersive system.