Systems
This section details the underlying systems that drive gameplay, narrative, and player interaction in the shopkeeper simulation. It covers how quests, sales flows, and shop management tools interconnect to create a living, responsive station environment. Players guide the movement of stock from ordering to display, oversee customer interactions, and maintain reputation through both automated and hands-on management, while the quest system provides flexible narrative beats that ripple across the station. Supporting tools — including the Shop Terminal and personal PDA/Sideband — give players the means to track official operations, private observations, and ongoing story threads, ensuring that every decision, conversation, and display choice has meaningful impact within a cohesive, immersive system.
Quests
Quests are the engine that drive all narrative and timed events on the station — from long‑form P...
Sales Flow
The complete gameplay loop follows the journey of every product, from the moment you place an ord...
Shop Terminal
The shop’s fixed workstation sits behind your counter, directly connected to the station’s public...
Personal PDA
A pocket‑sized personal device connected to the wider station network but insulated from the shop...